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Figure 5 | EPJ Data Science

Figure 5

From: The dynamics of collective social behavior in a crowd controlled game

Figure 5

Politics of the crowd. Days 6 (top) and 8 (bottom). In every plot the gray color represents when the game was played under anarchy rules and the blue color when it was played under democracy rules. The polar plots represent the evolution of the fraction of votes corresponding to anarchy/democracy while distinguishing if the user previously voted for anarchy or democracy: first quadrant, votes for anarchy coming from users who previously voted for anarchy (\({A} \rightarrow {A}\)); second quadrant, votes for democracy coming from anarchy (\({A}\rightarrow {D}\)); third quadrant, votes for democracy coming from democracy (\({D}\rightarrow {D}\)); fourth quadrant, votes for anarchy coming from democracy (\({D}\rightarrow {A}\)). In the other plots we show the evolution of the total number of votes for anarchy or democracy as a function of time normalized by its maximum value (pink) as well as the position of the tug-of-war meter (black). When the meter goes above 0.75 the system enters into democracy mode (blue) until it reaches 0.25 (these thresholds were later changed to 0.80 and 0.50 respectively) when it enters into anarchy mode (gray) again. The gap in the pink curve of picture (d) is due to the lack of data in that period (see Availability of data and materials)

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